‘游境 02: 感知海洋’— 马克西姆·热斯科夫
A never-ending generative journey through four abstract biomes inspired by the physics and patterns of the universe.
The dynamic and borderless worlds of Playscapes consist entirely of elementary bits that are constantly transformed through light and colour, forming structures informed by the natural world.
The observer is an active explorer, navigating surreal and transmuting digital universes through a joystick — making sense of the complex algorithmic systems that surround them.
Part of the generative Playscapes series. Sentient Ocean is an exploration inspired by underwater life. Perpetual transformation, led by unknown impulses and forces, brings a living, ocean-like ecosystem into bloom.


Maxim Zhestkov is an artist and director who uses emergent technology to explore simulated realities in a variety of mediums. Coming from the architecture and design background, he started working with the computer-generated imagery in 2001 to create behind the limits of the material world. Moving from illustration to animation and further to interactive mediums during the course of his career, Zhestkov is guided by his interest in the potential of the technology to support creativity and expand his visual language.
In his work, Zhestkov continuously imagines new worlds and expands the understanding of the phenomena present in our universe. He blends architecture, sculpture, and natural algorithms to form a distinct aesthetic approach that becomes a foundation for representing a variety of concepts — from physical phenomena and futuristic technology to philosophical ideas and embodied non-human agents.
As a founder and director of a game company Cosmos Interactive and a creative XR studio FUN AND AWE, Maxim is exploring different sides of interactive technology and its potential to tell stories that are not bounded by the linear narrative. By using real-time engines as his main tool, he expands his vision to build the entire new worlds and create stories based on emotional non-verbal storytelling.





