Elements
Elements (2017)
Elements is an artistic exploration of the idea that every system and process can be broken down into elementary blocks and described as relationships of these bits. The piece is an observation of currents of black and white particles flowing around, attracting to one another, and forming amorphous structures. Colliding and dividing spheres in their eternal flow, the artist searches for a visual language that can describe everything existing in our world — emotions, thought processes, relationships, life, planets, and the universe itself.


Maxim Zhestkov is an artist and director who uses emergent technology to explore simulated realities in a variety of mediums. Coming from the architecture and design background, he started working with the computer-generated imagery in 2001 to create behind the limits of the material world. Moving from illustration to animation and further to interactive mediums during the course of his career, Zhestkov is guided by his interest in the potential of the technology to support creativity and expand his visual language.
In his work, Zhestkov continuously imagines new worlds and expands the understanding of the phenomena present in our universe. He blends architecture, sculpture, and natural algorithms to form a distinct aesthetic approach that becomes a foundation for representing a variety of concepts — from physical phenomena and futuristic technology to philosophical ideas and embodied non-human agents.
As a founder and director of a game company Cosmos Interactive and a creative XR studio FUN AND AWE, Maxim is exploring different sides of interactive technology and its potential to tell stories that are not bounded by the linear narrative. By using real-time engines as his main tool, he expands his vision to build the entire new worlds and create stories based on emotional non-verbal storytelling.





